11/14/2022 0 Comments Ghost of tsushima theme![]() ![]() ![]() We knew our score had to be heavily melodic and emotional to properly convey the story of Jin Sakai and the people of Tsushima, so Ilan seemed like a natural fit. The thing that struck us about his music was its strong melodic content and often unique instrumentation choices. Ilan has written scores for movies including Coriolanus, 47 Ronin, and Stardust, video games like The Sims franchise, and other cool projects including the European Space Agency’s Principia mission. This relatively mundane action took on an epic, emotional quality in large part due to this beautiful piece of music. We used a track from one of Ilan’s film scores for the horse ride section and the entire studio reacted to it electrically. In our very first prototype, we created a small mission where you got on a horse, rode across a scenic expanse, and fought a mongol warlord inside a Japanese fort. Ilan and Ume both brought something very special to the score that we used to craft the emotional backbone of the entire world: from the story to combat to exploring the island. Secondly, when done properly, having multiple voices sculpting the score can weave a more diverse and elaborate musical tapestry for the game’s story and action to sit upon. ![]() There is a lot of content and we knew we would need a lot of music to fill the world and support the evolution of Jin’s journey from samurai to the Ghost. ![]() You may be wondering why we chose to have two composers score the game. As we continued to be moved by their music during early development, we knew we wanted both of them to compose for Ghost. There were two composers whose work really stood out that we kept coming back to as we fleshed out more of the world and the story - Ilan Eshkeri and Shigeru “Ume” Umebayashi. A lot of people have been asking about the game’s soundtrack and it is something the whole studio is really excited to share, so I wanted to talk a little bit about the music, the composers, and the process of creating this amazing score.Īs is customary, when we first started fleshing out the world of Ghost of Tsushima, we would pull temporary music from film, TV, and other games that inspired us and presented the feeling and tone we were after. Hey everyone, along with the rest of Sucker Punch, I am SO thrilled that Ghost of Tsushima will be in your hands soon. ![]()
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